I made the huge mistake of trying to make Silksong in Unity... live. Haha. ► Get 50% my game dev course for the Spring sale: https://fulltimegamedev.mykajabi.com/full-time-game-dev-sale ► Get the free game kit used in this video: https://fulltimegamedev.mykajabi.com/opt-in-2D-game-kit ► The 2D fog shader: https://github.com/bricevdm/FogSprites Chapters: 00:00:00 - Intro: The Dumbest Idea - Recreating Silksong Live 00:01:37 - Ad Read: Full Time Game Dev Course (50% Off Spring Sale!) 00:03:00 - Planning Art: Drawing the Complete Scene on Paper 00:04:16 - Scanning & Cleaning Line Work in Photoshop 00:05:49 - Coloring, Bevels, Inner Shadows & Hand-Painted Shading 00:07:31 - Exporting PSB & Importing to Unity as Prefabs 00:08:41 - Building the Parallax Scene with Perspective Camera 00:10:23 - Creating the Custom Depth Shader (Fog, Blur & Darkening) 00:12:24 - Final Atmosphere: Overlays, Glow, Particles & Animation 00:13:12 - Outro: Final Result, Lessons Learned & Game Kit Download