If you want to make games, you've gotta see this graph first. ► Join my game dev program for 50% off for the Spring Sale: https://fulltimegamedev.mykajabi.com/full-time-game-dev-sale ► Wishlist my game Twisted Tower: https://store.steampowered.com/app/1575990/Twisted_Tower/ ► What I believe: https://youtu.be/jQK3LniPMq4 00:00:00 The Frankenstein Moment: When Your Game Suddenly Comes Alive 00:00:55 The Game Quality Graph (Flatline to Explosion) 00:03:33 Game Development as an Archaeological Dig 00:06:36 When Confidence Completely Disappears 00:09:15 What Triggers the Frankenstein Moment: Proper Feedback 00:10:05 Playtesting with Real Players 00:11:36 Getting Solutions from Seasoned Game Devs 00:13:17 Explosive One-Liners from Geniuses 00:16:01 Real Player Feedback Examples from Twisted Tower 00:18:34 Game-Changing Genius Feedback (Thomas Sala, Thomas Mahler, Jason Smith) 00:23:18 The Major Caveat: You Need a “Dish” First 00:25:00 Why the Flatline & Failures Are Necessary 00:27:08 Hold On Tight – Final Encouragement 00:29:37 Full-Time GameDev Course (Spring Sale) + Outro